![]() ![]() This model is called the reference mesh.” “First we design and model a highly detailed car model – way too much detail to render real-time. “So… how is a RR3 car created?” we asked one of our 3D vehicle artists. ![]() In the end this makes racing and the choice of ride much more interesting. This lets us create more individual personalities for each vehicle instead and make each and every one behave and feel differently. We’ve decided to be a little bold for this 3 rd installment of Reckless Racing and excluded car performance tuning completely. Even though it might not be realistic to race a sports car against a truck, it sure is a lot of fun! It also adds a little extra depth and variation to the gameplay, since a heavy truck lets you smash right through different obstacles where a smaller vehicle would have to avoid it and take a less optimal route. ![]() Thus, we’re creating a more diverse selection of vehicles, including everything in-between a sports car and large truck. Our main priority for the game is to make it feel extra “Reckless”, meaning epic drifts, awesome racetracks and, of course, lots of cool cars. We’d like to share our thoughts behind the vehicle design in Reckless Racing 3 with you. Stay tuned for the additional 4 environment themes! Read More After that it’s usually smaller details that are being tested and moved around until the final environment is ready for launch.” “The next main step of the designing process is to add all the objects that can be smashed and moved, such as cones and fences. Basically introducing all the bits and pieces that the game needs to know to make asphalt look and sound like asphalt for an example.” From here on we divide the environment into several parts so that we’re able to apply different ground levels and customize route curves. “To start off the designing process we make a layout of the entire environment, including routes and surroundings, keeping the number of routes for each environment in mind. When we’ve come up with a theme feel that we’re satisfied with the actual designing process begins.” Usually this means finding a touch and feel that we want to accomplish and use different pictures and textures as influence. “First we gather a couple of people that are a part of the designing team, starting off with collecting inspiration for an environment. To give you guys further insight on how we proceed to develop the environments and racing routes for Reckless Racing 3 we asked one of our artists to reveal some of the general steps of the designing process. We wanted to deliver a sense of a construction situation including features of storage warehouses, building sites and a local red-neck trailer park.Īnother environment for RR3 is AIRPORT which as it sounds takes place at airport ground featuring a total of 12 different routes. One of our epic new environments is called – URBAN, which is represented at the top of the post. We are making the most out of each environment and you will be able to race several different routes in all of them. There will be a total of six unique environments for this series, never seen on iOS or Android. ![]() Let’s talk a little bit about the race environments for Reckless Racing 3. Here’s a visual to demonstrate some of the stages of the Reckless Racing 3 logo build and the headline picture for this post is what we’ve come up with so far. If you guys have some sweet ideas on the logo design for RR3 we always appreciate your input! Feel free to send us your feedback to More For this specific logo some restrictions were held since the Reckless brand already is established and we don’t want to confuse the public by developing a logo for RR3 that’s completely unlike prior Reckless Racing logos. In general a logo build is something that takes some time and goes through several approaches until a design feels just right. The favored designs are basically experimented with in color, depth and size, back and forth until we come up with a design that sticks. May call it a logo bank buildup of numerous logo designs, where bits and pieces are highlighted and used as we move on in the designing process. The design process always begins with sketching up several different logo alternatives. Thus these ingredients play a large part in developing the logo design. Attention lays on a racing experience full of maximum speed, epic drifting, smash able obstacles and lots of dirt. As part of any logo development we start off by gathering the graphic design team and discuss ideas and elements that are essential in order to communicate the game as a whole.įor this 3 rd edition of Reckless Racing we are taking a clear aim on a streamlined Reckless sensation. We wanted to share part of the logo build process for Reckless Racing 3. ![]()
0 Comments
Leave a Reply. |